The lobby currency is Coins. Results screens also say Cash. Spend them at Equipment and Upgrades. You can finish runs without buying Coins or a multiplier.
Read a settlement before you multiply it
Rewards show up during the run and again as REWARDS after YOU ESCAPED. A mid-run notice is not extra money on top of the final total. A Room 3 example paid 40 Cash next to Progress saved. That 40 is already inside the later settlement if the total is the full payout. Do not add it again.
Recorded examples, not a promise for every clear:
| Example | Lines | Total |
|---|---|---|
| Normal first escape | Rooms cleared 200, Escape 100, First escape bonus 150 | 450 |
| Normal first escape with extras | Those lines plus Rescues 10 and Daily bonus 50 | 510 |
| Two-player Easy | Rooms cleared 200, Escape 100, No-splash bonus 30 | 330 |
| Solo Easy first escape, before the paid double | Rooms cleared 100, Escape 50, First escape bonus 150, Daily bonus 50 | 350 |
The Easy results screen says Easy awards half coins. The solo Easy rooms and escape lines are half of the Normal 200 and 100. The two-player Easy example does not follow that half, so treat each table row as that run's receipt. A rescue can also show +10 Rescue during play. No-splash and daily lines count only when they appear.
The first-escape bonus is a one-time 150 in these receipts. Leave it out when you estimate a repeat run.
On the results screen, DOUBLE THIS RUN'S COINS costs 24 Robux. It doubles the quoted Run coins, which can be smaller than TOTAL. In the solo Easy receipt, Run coins were rooms 100 plus escape 50, doubled from 150 to 300. The first-escape bonus and daily bonus stayed put, so the paid gain was 150 and the new total was 500. A 510 Normal preview used 310 Run coins (rooms, escape, and rescues) and quoted 620. A 330 two-player Easy preview included the no-splash bonus and quoted 330 to 660. Read Run coins on your screen before you pay.
Free Coins, then the shop
Like the experience and join Boros Games, then claim the welcome reward: 200 Coins and 1 Self-Revive, once per player. That claim is not a promo code.
SHOP, then COINS, lists three Robux packages. Purchases go to the account.
| Package | Coins | Price | Label | Coins per Robux |
|---|---|---|---|---|
| Pouch of Coins | 250 | 24 | None | 10.42 |
| Stack of Coins | 750 | 64 | POPULAR | 11.72 |
| Bag of Coins | 2,000 | 160 | BEST VALUE | 12.50 |
The per-Robux column is the package amount divided by the price, rounded to two decimals. Bag is the best rate of the three if you will actually spend the 2,000. Pouch is the smallest top-up. A 150 Coin level-1 upgrade or the 150 Coin Bottles unlock is often cheaper to play for than to buy.
2x Cash versus Halloween Pack
| Pass | Price | Cash | What ends |
|---|---|---|---|
| 2x Cash | 200 Robux | 2x run cash, forever | Nothing on the multiplier |
| Halloween Pack | 150 Robux | 2x cash until October 31, 2026 | The 2x cash and the 1 free self-revive per run end that day. Ghost trail and Pumpkin aura stay. |
Buy the permanent pass if you still want double run cash after October 31, 2026. Buy the pack if you are playing inside that window and want the free self-revive plus the two cosmetics. The pack is not a cheaper forever multiplier. Pass ids from the listings are 2040548913 for 2x Cash and 2036271353 for Halloween Pack.
The other listed passes, if you are checking a store page against a name: 4th Tool Slot 99 Robux (2038257388), 5th Tool Slot 149 (2039751210), Rescue Rope 30 (2040272906), and each Max upgrade 150 (Rescue Speed 2036721339, Rope Reach 2038365336, Flare Radius 2040452892, Toy Battery 2036991405, Pebble Skipping 2038167318, Throwing Range 2038269368).
Use the Coin shortfall calculator only to subtract Coins you already have from a price you type in. It does not apply 2x Cash, the first-escape bonus, or the 24 Robux double.
