How do you read the [NEW STAGES] DONT SPLASH π roster picker?
Walk the tree in order. Do not skip to a late unlock because the shop model looked rare.
- Pebbles β Starter lure. Each pebble skips across the water and makes small splashes.
- Bottles β One loud splash that pulls distant targets to the landing point.
- Rescue Rope β Pulls a downed teammate onto a platform from farther away.
- Wind-up Toy β Waddles through the water and makes noise for the whole run time.
- Flare β A hit stuns the creature for 5 seconds. It cannot be stunned again for 8 seconds.
- PUSH packs β Optional Robux shoves aimed at another player. They do not help a clear.
- Throwing Range β Permanent extra distance for pebbles and bottles.
- Pebble Skipping β More splashes from each pebble.
- Rescue Speed β Shortens the pull time for a downed teammate.
- Toy Battery β Longer Wind-up Toy runtime.
- Flare Radius β Wider flare effect. The level-1 preview does not add stun time.
- Rope Reach β Longer Rescue Rope throw.
- Basic traversal β Room 1. Gap jumps on square tiles
- Broken walkway β Room 2. Narrow short jumps or wide long jumps
- Sinking platforms β Room 3. Light pads sink under you
- Rotating bridges β Room 4. A spinning beam
- Moving Platforms β Room 5. Pads shift on set paths
- Drifting Platforms β Room 6. Pads drift across the water
- Memory Bridge β Room 7. Segments appear in a pattern
- Crushing Walls β Room 8. Walls close on a rhythm
- Locked Exit β Room 9. Finish the lock, then leave
- The creature β A blind hunter in the pool water. It tracks splashes and the loud Maintenance machines.
- Maintenance lock β Two red valve wheels. Both must open before the Poolrooms door does.
- Coins β The lobby currency for unlocks, refills, and permanent upgrades. Results screens also say Cash.
What is on the published [NEW STAGES] DONT SPLASH π roster table?
| Entry | Hub | Notes |
|---|---|---|
| Pebbles | Equipment | Starter lure. Each pebble skips across the water and makes small splashes. |
| Bottles | Equipment | One loud splash that pulls distant targets to the landing point. |
| Rescue Rope | Equipment | Pulls a downed teammate onto a platform from farther away. |
| Wind-up Toy | Equipment | Waddles through the water and makes noise for the whole run time. |
| Flare | Equipment | A hit stuns the creature for 5 seconds. It cannot be stunned again for 8 seconds. |
| PUSH packs | Equipment | Optional Robux shoves aimed at another player. They do not help a clear. |
| Throwing Range | Equipment | Permanent extra distance for pebbles and bottles. |
| Pebble Skipping | Equipment | More splashes from each pebble. |
| Rescue Speed | Equipment | Shortens the pull time for a downed teammate. |
| Toy Battery | Equipment | Longer Wind-up Toy runtime. |
| Flare Radius | Equipment | Wider flare effect. The level-1 preview does not add stun time. |
| Rope Reach | Equipment | Longer Rescue Rope throw. |
| Basic traversal | Map & Routes | Room 1. Gap jumps on square tiles |
| Broken walkway | Map & Routes | Room 2. Narrow short jumps or wide long jumps |
| Sinking platforms | Map & Routes | Room 3. Light pads sink under you |
| Rotating bridges | Map & Routes | Room 4. A spinning beam |
| Moving Platforms | Map & Routes | Room 5. Pads shift on set paths |
| Drifting Platforms | Map & Routes | Room 6. Pads drift across the water |
| Memory Bridge | Map & Routes | Room 7. Segments appear in a pattern |
| Crushing Walls | Map & Routes | Room 8. Walls close on a rhythm |
| Locked Exit | Map & Routes | Room 9. Finish the lock, then leave |
| The creature | Entities | A blind hunter in the pool water. It tracks splashes and the loud Maintenance machines. |
| Maintenance lock | Machines | Two red valve wheels. Both must open before the Poolrooms door does. |
| Coins | Money | The lobby currency for unlocks, refills, and permanent upgrades. Results screens also say Cash. |
What will this [NEW STAGES] DONT SPLASH π picker not do?
It will not spend currency, roll a shop, or read your inventory. Confirm prices and unlocks in the live [NEW STAGES] DONT SPLASH π experience.
![[NEW STAGES] DONT SPLASH π Class Picker](/media/optimized/086025ac0cce6d75ef503a1e-512.webp)