Escape

Valves, the rotating strip, and the stairs

On Poolrooms, open both Maintenance valves, then climb the yellow blocks when the water rises. YOU ESCAPED appears down the corridor.

Valves, the rotating strip, and the stairs

On Poolrooms, open both Maintenance valves, then climb the yellow blocks when the water rises. YOU ESCAPED appears down the corridor.

This route is the one written from Poolrooms prompts, especially Poolrooms Easy and the Normal rising-water warning. If your run is showing the nine named rooms instead, use the room index and follow the objective text in front of you. The valve sentences below are quoted from the Maintenance interaction, not from a guessed puzzle.

Yellow platforms to the rotating strip

Jump between the yellow tiled platforms. In dry passages, read black arrows on the walls and floor before you commit. At a pillar hall, arrows on the columns point toward the exit.

On the broken walkway, choose short jumps on narrow footholds or longer jumps toward wide platforms. In the second platform section of Poolrooms Easy, neighboring platforms can bypass a tilted landing.

In SINKING PLATFORMS, hop off ordinary pads. Dark-bordered pads are the stops. The lobby has a 3RD PERSON / STEP IN TO SWITCH VIEW spot. Third person makes these landings easier to judge.

At ROTATING BRIDGE, the moving piece is a long yellow tiled strip on a circular base.

  1. Cross the tiled bank and the approach pads to the fixed platform just before the strip.
  2. Wait until the strip lines up front-to-back with the next fixed platform.
  3. Jump onto the near end, move along it, and jump off the far end onto the rectangular platform.

Watch the creature in the water while you wait. Alignment and its position both decide the jump. A pebble thrown away from that far landing is the tool if it is sitting under the exit pad.

Both valves

The first cabinet is a gray-green Maintenance control. Its front has a red valve wheel, a white circular part above the wheel, and a red indicator. On Poolrooms Easy the two controls sit on the left and right sides.

  1. Follow the left-pointing black arrow on the wall and jump to the cabinet.
  2. Stand at the red wheel until the prompt reads E / Maintenance control / Open valve.
  3. Hold E and stay in range until the white progress ring fills. The light goes from red to green.
  4. Read Valve opened (1/2). One valve remains. It is not the door yet.
  5. Open the other side. Solo, cross over and repeat the hold. With a teammate, take one side each. You do not have to hold both wheels at the same time.

The machines are loud, and the creature can hear them. If the prompt never appears, move closer to the wheel. Judge the hold by the ring, not by counting seconds.

A prompt that says The door is open. Get out. means both valves are done. Head for the stairs. Do not stay on the cabinets.

Rising water

On Normal, the warning sends you to yellow block stairs between the large round columns. A high white doorway with a green light marks them. One approach passes a right-pointing arrow on the left wall, then moves between the columns from thin pads to thicker yellow blocks.

Read the countdown under the warning for how long the low platforms remain. When the objective changes to the platforms are gone Β· climb to the door, the blocks are separate. Line up each jump, cross the water gaps, and land on the wide platform in front of the door.

Walk through the doorway and continue down the corridor with grid-patterned walls until YOU ESCAPED appears. Stopping in the doorway does not finish the run.

If the low route is already under water, use the checkpoint and re-enter from a dry side. The goal is the corridor message, not a no-mistake climb.

FAQ

Frequently Asked Questions

Can the creature see my avatar?

No. The in-game line is that it cannot see you and it hears the water. Standing on a dry platform hides you. Touching the water marks that spot, and the Maintenance machines are loud enough for it to hear.

Which difficulty should I start on?

Easy, in a party of 1, on Poolrooms. Easy has more platforms, shorter levels, and half coins. The slot beside Normal asks for two Normal clears.

Are there working codes?

None are confirmed for place 119958473240233. A check on October 25, 2026 listed no working codes. Like the game and join Boros Games to claim 200 Coins and 1 Self-Revive once. That claim is not a code.

How many players can join?

The Roblox listing allows 10 players. The Create Party menu sets size from 1 to 4. Collision is on, so other players can push you off a pad.

How many rooms are in a run?

Nine, in order, after the October 23 update. Rooms 5 through 9 are Moving Platforms, Drifting Platforms, Memory Bridge, Crushing Walls, and Locked Exit.