DONT SPLASH puts you on tiled platforms over pool water. The creature in that water cannot see you. The wall line is direct: it hears the water. A dry pad hides you. Touching the water marks that spot, and water slows you down.
Set the lobby before you jump
Walk into the entrance labeled Touch to create a party. Set Party Size to 1 if you want the pads to yourself. Size can go from 1 to 4 in that menu, even though the Roblox listing allows 10 players in the experience. Choose the Poolrooms map. Easy is marked RECOMMENDED: shorter levels, more platforms, and halved Coin rewards. Press CREATE. A full party shows FULL β STARTING IN 4S. Wait, or press START NOW.
Leave Farm alone on a first session. That map option carries a HALLOWEEN label, and parties have been stopped with THIS GAME IS NOT PUBLISHED, including error 773.
The locked difficulty beside Normal shows BEAT NORMAL 0/2. Clear Normal twice before you expect that slot to open. The harder tier is also described as Hard or Nightmare, with 5 monsters after the October 23 update. Normal is listed with 3 monsters. Easy's monster count is not stated on that panel, so do not assume it is zero.
Cross, then spend
Follow yellow tiled platforms and the black arrows on walls, floors, and columns. On a broken walkway, pick either the narrow short jumps or the wide long jumps and commit. In SINKING PLATFORMS, light pads sink under you. Dark-bordered pads stay. Keep moving until you reach a dark border.
If you fall in, get back to a pad. Standing in the water is how the creature closes. After a revive you get a 5 second shield, which is enough to reset onto a dry pad, not enough to tour the room.
You do not need a Robux pass to finish Easy. Pebbles start equipped. Collect them from gray stone clusters, throw them into water away from your next landing, and cross while the creature moves toward the splash. The full lure, valve, and Coin steps are on the later pages: stay dry, valves and the exit, and what to buy.
What "escaped" looks like
On Poolrooms, both Maintenance valves have to open before the door does. Valve opened (1/2) means one valve is still left. When the rising-water warning appears, climb the yellow blocks between the columns, walk through the glowing doorway, and keep going along the corridor until YOU ESCAPED appears. The doorway itself is not the end.
Then read the REWARDS lines on the results screen. A recorded Normal first escape showed 200 for rooms cleared, 100 for the escape, and 150 as a separate first-escape bonus, totaling 450. Easy is described as awarding half coins, and one solo Easy first escape showed 100 for rooms and 50 for the escape before bonuses. Use the lines on your own screen. Do not add a mid-run Room notification on top of that settlement.
