What is in this [NEW STAGES] DONT SPLASH π database?
12 entriesEquipmentPurple EQUIPMENT unlocks tools. Yellow UPGRADES buys permanent levels up to 3/3. Prices shown are the listed unlocks and level-1 previews.9 entriesMap & RoutesNine sequential rooms. Rooms 5 through 9 were named on the October 23 update panel. Best times reset for that run.1 entriesEntitiesOne blind hunter type. Normal lists 3 after October 23. Hard lists 5. It hears water and the valve machines.1 entriesMachinesThe Poolrooms door opens after both red valve wheels. Hold E until the progress ring fills.1 entriesMoneyCoins buy tools and upgrades. Results screens itemize rooms, the escape, and separate bonuses. Easy pays half coins.
Equipment
EquipmentPebblesStarter lure. Each pebble skips across the water and makes small splashes.EquipmentBottlesOne loud splash that pulls distant targets to the landing point.EquipmentRescue RopePulls a downed teammate onto a platform from farther away.EquipmentWind-up ToyWaddles through the water and makes noise for the whole run time.EquipmentFlareA hit stuns the creature for 5 seconds. It cannot be stunned again for 8 seconds.EquipmentPUSH packsOptional Robux shoves aimed at another player. They do not help a clear.EquipmentThrowing RangePermanent extra distance for pebbles and bottles.EquipmentPebble SkippingMore splashes from each pebble.
Map & Routes
Map & RoutesBasic traversalRoom 1. Gap jumps on square tilesMap & RoutesBroken walkwayRoom 2. Narrow short jumps or wide long jumpsMap & RoutesSinking platformsRoom 3. Light pads sink under youMap & RoutesRotating bridgesRoom 4. A spinning beamMap & RoutesMoving PlatformsRoom 5. Pads shift on set pathsMap & RoutesDrifting PlatformsRoom 6. Pads drift across the waterMap & RoutesMemory BridgeRoom 7. Segments appear in a patternMap & RoutesCrushing WallsRoom 8. Walls close on a rhythm
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