Two lobby stalls spend Coins. The purple EQUIPMENT stall unlocks tools and sells refills. The yellow UPGRADES stall sells permanent levels. Step into the colored circle to open each menu. Regular upgrades reach 3/3, must be bought in order, and stay forever. The prices below are the level 0 to level 1 previews. The stall does not publish a formula that turns the level-1 step into the cost of level 2 or 3.
A Max pass costs 150 Robux and sets one named upgrade to 3/3. That is separate from the Coin levels. 4th Tool Slot is 99 Robux. 5th Tool Slot is 149 Robux. The number-key hint may show 1β5 or 1β7. That hint is not five free slots.
Tools
| Tool | Unlock | What you get | Refill |
|---|---|---|---|
| Pebbles | Equipped at the start | 3 small splashes at Skipping level 0 | 5 Coins for 1, or 25 for 5. Also free from gray stone clusters. No carry limit. |
| Bottles | 150 Coins, 3 uses included | One loud splash at the landing | Carry limit is not stated as a cap. No separate refill price is listed. |
| Rescue Rope | 250 Coins, 1 use per room | Pull a teammate onto a pad from farther away | The 30 Robux pass unlocks a permanent reusable rope instead. |
| Wind-up Toy | 300 Coins, 3 uses included | Runs 6 seconds at Toy Battery level 0 and makes noise the whole time | Unlocks the Toy Battery line. |
| Flare | 450 Coins, 3 uses included | 5 second stun on a hit, then an 8 second lockout | 50 Coins for 1 use, or 250 for 5. No carry limit. |
Loadout editing is the left panel inside EQUIPMENT. REMOVE or the X takes a tool out of the run. Buy the tool before you buy its gated upgrade: Toy Battery needs the Wind-up Toy, Flare Radius needs Flare, and Rope Reach needs Rescue Rope.
Upgrade previews
| Upgrade | Level 0 | Level 1 preview | First Coin price | Gate |
|---|---|---|---|---|
| Throwing Range | NORMAL | +10% distance for pebbles and bottles | 150 | None |
| Pebble Skipping | 3 splashes | 4 splashes | 150 | None |
| Rescue Speed | 3.0 seconds | 2.8 seconds | 150 | None |
| Toy Battery | 6 seconds | 7 seconds | Not listed on the same row as the 150 Coin starters | Wind-up Toy |
| Flare Radius | 10 studs | 11 studs, stun still 5 seconds | Same | Flare |
| Rope Reach | 12 studs | 14 studs | Same | Rescue Rope |
Throwing Range and Pebble Skipping are the solo pair. Buy range when lures fall short of the water you want. Buy skipping when you want more splashes from each stone. In co-op, unlock Rescue Rope before you spend on Rope Reach, and buy Rescue Speed when pulls are finishing late. Flare Radius is only worth it after you already hit with flares. It does not lengthen the stun at level 1.
PUSH is not a clear tool
The PUSH panel sells shoves aimed at the player in front of you. Push is about 30 studs: 14 Robux for 1, or 49 Robux for 5. Super Push is about 50 studs plus a knockdown: 24 Robux for 1, or 89 Robux for 5. The lobby also has an F / Push prompt on another player, and one Plus offer example was listed at 32 Robux for a single-use super push. Those are different buttons from the pack table. None of them opens a valve. On a narrow pad they mostly put someone in the water.
Skip PUSH, the slot passes, and the Max passes until a specific limit is what ends your runs. The Coin order above spends the rewards from a finished escape.
